dyph

MCP Server for D&D 5e API

47 tools

The D&D 5e API is a read-only reference for the System Reference Document behind Dungeons & Dragons 5th Edition: monsters, spells, classes, races, equipment, conditions and rules, each addressable by a stable index slug. No account or key is needed, so an agent can look up any SRD entry immediately.

Tools
47
Read-only
47
Write
0
Destructive
0
Verified
3
Free tier
yes
Auth
none

Tool definitions

47 ready-to-use tool definitions in JSON. Drop the file into your agent configuration; no need to read the API documentation first.

dnd5eapi.json
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All 47 tools

47 of 47 shown

get_apiGET /apiMaking a request to the API's base URL returns an object containing available endpoints.nonereadsverified 2026-10-10

Making a request to the API's base URL returns an object containing available endpoints.

{
  "ability-scores": "/api/ability-scores",
  "alignments": "/api/alignments",
  "backgrounds": "/api/backgrounds",
  "classes": "/api/classes",
  "conditions": "/api/conditions",
  "damage-types": "/api/damage-types",
  "equipment": "/api/equipment",
  "equipment-categories": "/api/equipment-categories",
  "feats": "/api/feats",
  "features": "/api/features",
  "languages": "/api/languages",
  "magic-items": "/api/magic-items",
  "magic-schools": "/api/magic-schools",
  "monsters": "/api/monsters",
  "proficiencies": "/api/proficiencies",
  "races": "/api/races",
  "rule-sections": "/api/rule-sections",
  "rules": "/api/rules",
  "skills": "/api/skills",
  "spells": "/api/spells",
  "subclasses": "/api/subclasses",
  "subraces": "/api/subraces",
  "traits": "/api/traits",
  "weapon-properties": "/api/weapon-properties"
}
get_api_ability_scoresGET /api/ability-scores/{index}# Ability Score Represents one of the six abilities that describes a creature's physical and mental characteristics.indexreadsnot verified

# Ability Score Represents one of the six abilities that describes a creature's physical and mental characteristics. The three main rolls of the game - the ability check, the saving throw, and the attack roll - rely on the ability scores. [[SRD p76](https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf#page=76)]

ParameterInTypeRequired
indexpathstringyes
{
  "desc": [
    "Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality.",
    "A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks."
  ],
  "full_name": "Charisma",
  "index": "cha",
  "name": "CHA",
  "skills": [
    {
      "index": "deception",
      "name": "Deception",
      "url": "/api/skills/deception"
    },
    {
      "index": "intimidation",
      "name": "Intimidation",
      "url": "/api/skills/intimidation"
    },
    {
      "index": "performance",
      "name": "Performance",
      "url": "/api/skills/performance"
    },
    {
      "index": "persuasion",
      "name": "Persuasion",
      "url": "/api/skills/persuasion"
    }
  ],
  "url": "/api/ability-scores/cha"
}
get_api_alignmentsGET /api/alignments/{index}# Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes.indexreadsnot verified

# Alignment A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations.[[SRD p58](https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf#page=58)]

ParameterInTypeRequired
indexpathstringyes
{
  "abbreviation": "CN",
  "desc": "Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many barbarians and rogues, and some bards, are chaotic neutral.",
  "index": "chaotic-neutral",
  "name": "Chaotic Neutral",
  "url": "/api/alignments/chaotic-neutral"
}
get_api_backgroundsGET /api/backgrounds/{index}# Background Every story has a beginning.indexreadsnot verified

# Background Every story has a beginning. Your character's background reveals where you came from, how you became an adventurer, and your place in the world. Choosing a background provides you with important story cues about your character's identity. [[SRD p60](https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf#page=60)] _Note:_ acolyte is the only background included in the SRD.

ParameterInTypeRequired
indexpathstringyes
{
  "bonds": {
    "choose": 1,
    "from": {
      "option_set_type": "options_array",
      "options": [
        {
          "option_type": "string",
          "string": "I would die to recover an ancient relic of my faith that was lost long ago."
        },
        {
          "option_type": "string",
          "string": "I will someday get revenge on the corrupt temple hierarchy who branded me a heretic."
        },
        {
          "option_type": "string",
          "string": "I owe my life to the priest who took me in when my parents died."
        },
        {
          "option_type": "string",
          "string": "Everything I do is for the common people."
        },
        {
          "option_type": "string",
          "string": "I will do anything to protect the temple where I served."
        },
        {
          "option_type": "string",
          "string": "I seek to preserve a sacred text that my enemies consider heretical and seek to destroy."
        }
      ]
    },
    "type": "bonds"
  },
  "feature": {
    "desc": [
      "As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.",
      "You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple."
    ],
    "name": "Shelter of the Faithful"
  },
  "flaws": {
    "choose": 1,
    "from": {
      "option_set_type": "options_array",
      "options": [
        {
          "option_type": "string",
          "string": "I judge others harshly, and myself even more severely."
        },
        {
          "option_type": "string",
          "string": "I put too much trust in those who wield power within my temple's hierarchy."
        },
        {
          "option_type": "string",
          "string": "My piety sometimes leads me to blindly trust those that profess faith in my god."
        },
        {
          "option_type": "string",
          "string": "I am inflexible in my thinking."
        },
        {
          "option_type": "string",
          "string": "I am suspicious of strangers and expect the worst of them."
        },
        {
          "option_type": "string",
          "string": "Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."
        }
      ]
    },
    "type": "flaws"
  },
  "ideals": {
    "choose": 1,
    "from": {
      "option_set_type": "options_array",
      "options": [
        {
          "alignments": [
            {
              "index": "lawful-good",
              "name": "Lawful Good",
              "url": "/api/alignments/lawful-good"
            },
            {
              "index": "lawful-neutral",
              "name": "Lawful Neutral",
              "url": "/api/alignments/lawful-neutral"
            },
            {
              "index": "lawful-evil",
              "name": "Lawful Evil",
              "url": "/api/alignments/lawful-evil"
            }
          ],
          "desc": "Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld.",
          "option_type": "ideal"
        },
        {
          "alignments": [
            {
              "index": "lawful-good",
              "name": "Lawful Good",
              "url": "/api/alignments/lawful-good"
            },
            {
              "index": "neutral-good",
              "name": "Neutral Good",
              "url": "/api/alignments/neutral-good"
            },
            {
              "index": "chaotic-good",
              "name": "Chaotic Good",
              "url": "/api/alignments/chaotic-good"
            }
          ],
          "desc": "Charity. I always try to help those in need, no matter what the personal cost.",
          "option_type": "ideal"
        },
        {
          "alignments": [
            {
              "index": "chaotic-good",
              "name": "Chaotic Good",
              "url": "/api/alignments/chaotic-good"
            },
            {
              "index": "chaotic-neutral",
              "name": "Chaotic Neutral",
              "url": "/api/alignments/chaotic-neutral"
            },
            {
              "index": "chaotic-evil",
              "name": "Chaotic Evil",
              "url": "/api/alignments/chaotic-evil"
            }
          ],
          "desc": "Change. We must help bring about the changes the gods are constantly working in the world.",
          "option_type": "ideal"
        },
        {
          "alignments": [
            {
              "index": "lawful-good",
              "name": "Lawful Good",
              "url": "/api/alignments/lawful-good"
            },
            {
              "index": "lawful-neutral",
              "name": "Lawful Neutral",
              "url": "/api/alignments/lawful-neutral"
            },
            {
              "index": "lawful-evil",
              "name": "Lawful Evil",
              "url": "/api/alignments/lawful-evil"
            }
          ],
          "desc": "Power. I hope to one day rise to the top of my faith's religious hierarchy.",
          "option_type": "ideal"
        },
        {
          "alignments": [
            {
              "index": "lawful-good",
              "name": "Lawful Good",
              "url": "/api/alignments/lawful-good"
            },
            {
              "index": "lawful-neutral",
              "name": "Lawful Neutral",
              "url": "/api/alignments/lawful-neutral"
            },
            {
              "index": "lawful-evil",
              "name": "Lawful Evil",
              "url": "/api/alignments/lawful-evil"
            }
          ],
          "desc": "Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well.",
          "option_type": "ideal"
        },
        {
          "alignments": [
            {
              "index": "lawful-good",
              "name": "Lawful Good",
              "url": "/api/alignments/lawful-good"
            },
            {
              "index": "neutral-good",
              "name": "Neutral Good",
              "url": "/api/alignments/neutral-good"
            },
            {
              "index": "chaotic-good",
              "name": "Chaotic Good",
              "url": "/api/alignments/chaotic-good"
            },
            {
              "index": "lawful-neutral",
              "name": "Lawful Neutral",
              "url": "/api/alignments/lawful-neutral"
            },
            {
              "index": "neutral",
              "name": "Neutral",
              "url": "/api/alignments/neutral"
            },
            {
              "index": "chaotic-neutral",
              "name": "Chaotic Neutral",
              "url": "/api/alignments/chaotic-neutral"
            },
            {
              "index": "lawful-evil",
              "name": "Lawful Evil",
              "url": "/api/alignments/lawful-evil"
            },
            {
              "index": "neutral-evil",
              "name": "Neutral Evil",
              "url": "/api/alignments/neutral-evil"
            },
            {
              "index": "chaotic-evil",
              "name": "Chaotic Evil",
              "url": "/api/alignments/chaotic-evil"
            }
          ],
          "desc": "Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings.",
          "option_type": "ideal"
        }
      ]
    },
    "type": "ideals"
  },
  "index": "acolyte",
  "language_options": {
    "choose": 2,
    "from": {
      "option_set_type": "resource_list",
      "resource_list_url": "/api/languages"
    },
    "type": "languages"
  },
  "name": "Acolyte",
  "personality_traits": {
    "choose": 2,
    "from": {
      "option_set_type": "options_array",
      "options": [
        {
          "option_type": "string",
          "string": "I idolize a particular hero of my faith, and constantly refer to that person's deeds and example."
        },
        {
          "option_type": "string",
          "string": "I can find common ground between the fiercest enemies, empathizing with them and always working toward peace."
        },
        {
          "option_type": "string",
          "string": "I see omens in every event and action. The gods try to speak to us, we just need to listen."
        },
        {
          "option_type": "string",
          "string": "Nothing can shake my optimistic attitude."
        },
        {
          "option_type": "string",
          "string": "I quote (or misquote) sacred texts and proverbs in almost every situation."
        },
        {
          "option_type": "string",
          "string": "I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods."
        },
        {
          "option_type": "string",
          "string": "I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me."
        },
        {
          "option_type": "string",
          "string": "I've spent so long in the temple that I have little practical experience dealing with people in the outside world."
        }
      ]
    },
    "type": "personality_traits"
  },
  "starting_equipment": [
    {
      "equipment": {
        "index": "clothes-common",
        "name": "Clothes, common",
        "url": "/api/equipment/clothes-common"
      },
      "quantity": 1
    },
    {
      "equipment": {
        "index": "pouch",
        "name": "Pouch",
        "url": "/api/equipment/pouch"
      },
      "quantity": 1
    }
  ],
  "starting_equipment_options": [
    {
      "choose": 1,
      "from": {
        "equipment_category": {
          "index": "holy-symbols",
          "name": "Holy Symbols",
          "url": "/api/equipment-categories/holy-symbols"
        },
        "option_set_type": "equipment_category"
      },
      "type": "equipment"
    }
  ],
  "starting_proficiencies": [
    {
      "index": "skill-insight",
      "name": "Skill: Insight",
      "url": "/api/proficiencies/skill-insight"
    },
    {
      "index": "skill-religion",
      "name": "Skill: Religion",
      "url": "/api/proficiencies/skill-religion"
    }
  ],
  "url": "/api/backgrounds/acolyte"
}
get_api_by_endpointGET /api/{endpoint}Currently only the [`/spells`](#get-/api/spells) and [`/monsters`](#get-/api/monsters) endpoints support filtering with query parameters.endpointreadsnot verified

Currently only the [`/spells`](#get-/api/spells) and [`/monsters`](#get-/api/monsters) endpoints support filtering with query parameters. Use of these query parameters is documented under the respective [Spells](#tag--Spells) and [Monsters](#tag--Monsters) sections.

ParameterInTypeRequired
endpointpathstringyes
get_api_classesGET /api/classes/{index}# Class A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.indexreadsnot verified

# Class A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by its class. A character's class affects a character's available skills and abilities. [[SRD p8-55](https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf#page=8)]

ParameterInTypeRequired
indexpathstringyes
{
  "class_levels": "/api/classes/barbarian/levels",
  "hit_die": 12,
  "index": "barbarian",
  "multi_classing": {
    "prerequisites": [
      {
        "ability_score": {
          "index": "str",
          "name": "STR",
          "url": "/api/ability-scores/str"
        },
        "minimum_score": 13
      }
    ],
    "proficiencies": [
      {
        "index": "shields",
        "name": "Shields",
        "url": "/api/proficiencies/shields"
      },
      {
        "index": "simple-weapons",
        "name": "Simple Weapons",
        "url": "/api/proficiencies/simple-weapons"
      },
      {
        "index": "martial-weapons",
        "name": "Martial Weapons",
        "url": "/api/proficiencies/martial-weapons"
      }
    ],
    "proficiency_choices": []
  },
  "name": "Barbarian",
  "proficiencies": [
    {
      "index": "light-armor",
      "name": "Light Armor",
      "url": "/api/proficiencies/light-armor"
    },
    {
      "index": "medium-armor",
      "name": "Medium Armor",
      "url": "/api/proficiencies/medium-armor"
    },
    {
      "index": "shields",
      "name": "Shields",
      "url": "/api/proficiencies/shields"
    },
    {
      "index": "simple-weapons",
      "name": "Simple Weapons",
      "url": "/api/proficiencies/simple-weapons"
    },
    {
      "index": "martial-weapons",
      "name": "Martial Weapons",
      "url": "/api/proficiencies/martial-weapons"
    }
  ],
  "proficiency_choices": [
    {
      "choose": 2,
      "desc": "Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival",
      "from": {
        "option_set_type": "options_array",
        "options": [
          {
            "item": {
              "index": "skill-animal-handling",
              "name": "Skill: Animal Handling",
              "url": "/api/proficiencies/skill-animal-handling"
            },
            "option_type": "reference"
          },
          {
            "item": {
              "index": "skill-athletics",
              "name": "Skill: Athletics",
              "url": "/api/proficiencies/skill-athletics"
            },
            "option_type": "reference"
          },
          {
            "item": {
              "index": "skill-intimidation",
              "name": "Skill: Intimidation",
              "url": "/api/proficiencies/skill-intimidation"
            },
            "option_type": "reference"
          },
          {
            "item": {
              "index": "skill-nature",
              "name": "Skill: Nature",
              "url": "/api/proficiencies/skill-nature"
            },
            "option_type": "reference"
          },
          {
            "item": {
              "index": "skill-perception",
              "name": "Skill: Perception",
              "url": "/api/proficiencies/skill-perception"
            },
            "option_type": "reference"
          },
          {
            "item": {
              "index": "skill-survival",
              "name": "Skill: Survival",
              "url": "/api/proficiencies/skill-survival"
            },
            "option_type": "reference"
          }
        ]
      },
      "type": "proficiencies"
    }
  ],
  "saving_throws": [
    {
      "index": "str",
      "name": "STR",
      "url": "/api/ability-scores/str"
    },
    {
      "index": "con",
      "name": "CON",
      "url": "/api/ability-scores/con"
    }
  ],
  "starting_equipment": [
    {
      "equipment": {
        "index": "explorers-pack",
        "name": "Explorer's Pack",
        "url": "/api/equipment/explorers-pack"
      },
      "quantity": 1
    },
    {
      "equipment": {
        "index": "javelin",
        "name": "Javelin",
        "url": "/api/equipment/javelin"
      },
      "quantity": 4
    }
  ],
  "starting_equipment_options": [
    {
      "choose": 1,
      "desc": "(a) a greataxe or (b) any martial melee weapon",
      "from": {
        "option_set_type": "options_array",
        "options": [
          {
            "count": 1,
            "of": {
              "index": "greataxe",
              "name": "Greataxe",
              "url": "/api/equipment/greataxe"
            },
            "option_type": "counted_reference"
          },
          {
            "choice": {
              "choose": 1,
              "desc": "any martial melee weapon",
              "from": {
                "equipment_category": {
                  "index": "martial-melee-weapons",
                  "name": "Martial Melee Weapons",
                  "url": "/api/equipment-categories/martial-melee-weapons"
                },
                "option_set_type": "equipment_category"
              },
              "type": "equipment"
            },
            "option_type": "choice"
          }
        ]
      },
      "type": "equipment"
    },
    {
      "choose": 1,
      "desc": "(a) two handaxes or (b) any simple weapon",
      "from": {
        "option_set_type": "options_array",
        "options": [
          {
            "count": 2,
            "of": {
              "index": "handaxe",
              "name": "Handaxe",
              "url": "/api/equipment/handaxe"
            },
            "option_type": "counted_reference"
          },
          {
            "choice": {
              "choose": 1,
              "desc": "any simple weapon",
              "from": {
                "equipment_category": {
                  "index": "simple-weapons",
                  "name": "Simple Weapons",
                  "url": "/api/equipment-categories/simple-weapons"
                },
                "option_set_type": "equipment_category"
              },
              "type": "equipment"
            },
            "option_type": "choice"
          }
        ]
      },
      "type": "equipment"
    }
  ],
  "subclasses": [
    {
      "index": "berserker",
      "name": "Berserker",
      "url": "/api/subclasses/berserker"
    }
  ],
  "url": "/api/classes/barbarian"
}
get_api_classes_featuresGET /api/classes/{index}/featuresGet features available for a class.indexreadsnot verified

Get features available for a class.

ParameterInTypeRequired
indexpathstringyes
get_api_classes_levelsGET /api/classes/{index}/levelsGet all level resources for a class.indexreadsnot verified

Get all level resources for a class.

ParameterInTypeRequired
indexpathstringyes
subclassquerystringno
get_api_classes_levels_by_index_class_levelGET /api/classes/{index}/levels/{class_level}Get level resource for a class and level.index, class_levelreadsnot verified

Get level resource for a class and level.

ParameterInTypeRequired
indexpathstringyes
class_levelpathnumberyes
{
  "ability_score_bonuses": 0,
  "class": {
    "index": "barbarian",
    "name": "Barbarian",
    "url": "/api/classes/barbarian"
  },
  "class_specific": {
    "brutal_critical_dice": 0,
    "rage_count": 2,
    "rage_damage_bonus": 2
  },
  "features": [
    {
      "index": "rage",
      "name": "Rage",
      "url": "/api/features/rage"
    },
    {
      "index": "barbarian-unarmored-defense",
      "name": "Unarmored Defense",
      "url": "/api/features/barbarian-unarmored-defense"
    }
  ],
  "index": "barbarian-1",
  "level": 1,
  "prof_bonus": 2,
  "url": "/api/classes/barbarian/levels/1"
}
get_api_classes_levels_featuresGET /api/classes/{index}/levels/{class_level}/featuresGet features available to a class at the requested level.index, class_levelreadsnot verified

Get features available to a class at the requested level.

ParameterInTypeRequired
indexpathstringyes
class_levelpathnumberyes
{
  "count": 2,
  "results": [
    {
      "index": "barbarian-unarmored-defense",
      "name": "Unarmored Defense",
      "url": "/api/features/barbarian-unarmored-defense"
    },
    {
      "index": "rage",
      "name": "Rage",
      "url": "/api/features/rage"
    }
  ]
}
get_api_classes_levels_spellsGET /api/classes/{index}/levels/{spell_level}/spellsGet spells of the requested level available to the class.index, spell_levelreadsnot verified

Get spells of the requested level available to the class.

ParameterInTypeRequired
indexpathstringyes
spell_levelpathnumberyes
{
  "count": 5,
  "results": [
    {
      "index": "dominate-monster",
      "name": "Dominate Monster",
      "url": "/api/spells/dominate-monster"
    },
    {
      "index": "earthquake",
      "name": "Earthquake",
      "url": "/api/spells/earthquake"
    },
    {
      "index": "incendiary-cloud",
      "name": "Incendiary Cloud",
      "url": "/api/spells/incendiary-cloud"
    },
    {
      "index": "power-word-stun",
      "name": "Power Word Stun",
      "url": "/api/spells/power-word-stun"
    },
    {
      "index": "sunburst",
      "name": "Sunburst",
      "url": "/api/spells/sunburst"
    }
  ]
}
get_api_classes_multi_classingGET /api/classes/{index}/multi-classingGet multiclassing resource for a class.indexreadsnot verified

Get multiclassing resource for a class.

ParameterInTypeRequired
indexpathstringyes
{
  "prerequisites": [
    {
      "ability_score": {
        "index": "str",
        "name": "STR",
        "url": "/api/ability-scores/str"
      },
      "minimum_score": 13
    }
  ],
  "proficiencies": [
    {
      "index": "shields",
      "name": "Shields",
      "url": "/api/proficiencies/shields"
    },
    {
      "index": "simple-weapons",
      "name": "Simple Weapons",
      "url": "/api/proficiencies/simple-weapons"
    },
    {
      "index": "martial-weapons",
      "name": "Martial Weapons",
      "url": "/api/proficiencies/martial-weapons"
    }
  ],
  "proficiency_choices": []
}
get_api_classes_proficienciesGET /api/classes/{index}/proficienciesGet proficiencies available for a class.indexreadsnot verified

Get proficiencies available for a class.

ParameterInTypeRequired
indexpathstringyes
get_api_classes_spellcastingGET /api/classes/{index}/spellcastingGet spellcasting info for a class.indexreadsnot verified

Get spellcasting info for a class.

ParameterInTypeRequired
indexpathstringyes
{
  "info": [
    {
      "desc": [
        "You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table."
      ],
      "name": "Cantrips"
    },
    {
      "desc": [
        "The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
        "For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot."
      ],
      "name": "Spell Slots"
    },
    {
      "desc": [
        "You know four 1st-level spells of your choice from the bard spell list.",
        "The Spells Known column of the Bard table shows when you learn more bard spells of your choice.",
        "Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.",
        "Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots."
      ],
      "name": "Spells Known of 1st Level and Higher"
    },
    {
      "desc": [
        "Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.",
        "Spell save DC = 8 + your proficiency bonus + your Charisma modifier.",
        "Spell attack modifier = your proficiency bonus + your Charisma modifier."
      ],
      "name": "Spellcasting Ability"
    },
    {
      "desc": [
        "You can cast any bard spell you know as a ritual if that spell has the ritual tag."
      ],
      "name": "Ritual Casting"
    },
    {
      "desc": [
        "You can use a musical instrument (see Equipment) as a spellcasting focus for your bard spells."
      ],
      "name": "Spellcasting Focus"
    }
  ],
  "level": 1,
  "spellcasting_ability": {
    "index": "cha",
    "name": "CHA",
    "url": "/api/ability-scores/cha"
  }
}
get_api_classes_spellsGET /api/classes/{index}/spellsGet spells available for a class.indexreadsnot verified

Get spells available for a class.

ParameterInTypeRequired
indexpathstringyes
{
  "count": 2,
  "results": [
    {
      "index": "power-word-kill",
      "name": "Power Word Kill",
      "url": "/api/spells/power-word-kill"
    },
    {
      "index": "true-polymorph",
      "name": "True Polymorph",
      "url": "/api/spells/true-polymorph"
    }
  ]
}
get_api_classes_subclassesGET /api/classes/{index}/subclassesGet subclasses available for a class.indexreadsnot verified

Get subclasses available for a class.

ParameterInTypeRequired
indexpathstringyes
{
  "count": 1,
  "results": [
    {
      "index": "berserker",
      "name": "Berserker",
      "url": "/api/subclasses/berserker"
    }
  ]
}
get_api_conditionsGET /api/conditions/{index}# Condition A condition alters a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect.indexreadsnot verified

# Condition A condition alters a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": [
    "- A blinded creature can't see and automatically fails any ability check that requires sight.",
    "- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage."
  ],
  "index": "blinded",
  "name": "Blinded",
  "url": "/api/conditions/blinded"
}
get_api_damage_typesGET /api/damage-types/{index}# Damage type Different attacks, damaging spells, and other harmful effects deal different types of damage.indexreadsnot verified

# Damage type Different attacks, damaging spells, and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": [
    "The corrosive spray of a black dragon's breath and the dissolving enzymes secreted by a black pudding deal acid damage."
  ],
  "index": "acid",
  "name": "Acid",
  "url": "/api/damage-types/acid"
}
get_api_equipmentGET /api/equipment/{index}# Equipment Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore.indexreadsnot verified

# Equipment Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore. Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find buyers and merchants interested in your loot.

ParameterInTypeRequired
indexpathstringyes
{
  "category_range": "Simple Melee",
  "contents": [],
  "cost": {
    "quantity": 1,
    "unit": "sp"
  },
  "damage": {
    "damage_dice": "1d4",
    "damage_type": {
      "index": "bludgeoning",
      "name": "Bludgeoning",
      "url": "/api/damage-types/bludgeoning"
    }
  },
  "desc": [],
  "equipment_category": {
    "index": "weapon",
    "name": "Weapon",
    "url": "/api/equipment-categories/weapon"
  },
  "index": "club",
  "name": "Club",
  "properties": [
    {
      "index": "light",
      "name": "Light",
      "url": "/api/weapon-properties/light"
    },
    {
      "index": "monk",
      "name": "Monk",
      "url": "/api/weapon-properties/monk"
    }
  ],
  "range": {
    "long": null,
    "normal": 5
  },
  "special": [],
  "url": "/api/equipment/club",
  "weapon_category": "Simple",
  "weapon_range": "Melee",
  "weight": 2
}
get_api_equipment_categoriesGET /api/equipment-categories/{index}These are the categories that various equipment fall under.indexreadsnot verified

These are the categories that various equipment fall under.

ParameterInTypeRequired
indexpathstringyes
{
  "equipment": [
    {
      "index": "galley",
      "name": "Galley",
      "url": "/api/equipment/galley"
    },
    {
      "index": "keelboat",
      "name": "Keelboat",
      "url": "/api/equipment/keelboat"
    },
    {
      "index": "longship",
      "name": "Longship",
      "url": "/api/equipment/longship"
    },
    {
      "index": "rowboat",
      "name": "Rowboat",
      "url": "/api/equipment/rowboat"
    },
    {
      "index": "sailing-ship",
      "name": "Sailing ship",
      "url": "/api/equipment/sailing-ship"
    },
    {
      "index": "warship",
      "name": "Warship",
      "url": "/api/equipment/warship"
    }
  ],
  "index": "waterborne-vehicles",
  "name": "Waterborne Vehicles",
  "url": "/api/equipment-categories/waterborne-vehicles"
}
get_api_featsGET /api/feats/{index}# Feat A feat is a boon a character can receive at level up instead of an ability score increase.indexreadsnot verified

# Feat A feat is a boon a character can receive at level up instead of an ability score increase.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": [
    "You’ve developed the Skills necessary to hold your own in close--quarters Grappling. You gain the following benefits:",
    "- You have advantage on Attack Rolls against a creature you are Grappling.",
    "- You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends."
  ],
  "index": "grappler",
  "name": "Grappler",
  "prerequisites": [
    {
      "ability_score": {
        "index": "str",
        "name": "STR",
        "url": "/api/ability-scores/str"
      },
      "minimum_score": 13
    }
  ],
  "url": "/api/feats/grappler"
}
get_api_featuresGET /api/features/{index}# Feature When you gain a new level in a class, you get its features for that level.indexreadsnot verified

# Feature When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting Equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.

ParameterInTypeRequired
indexpathstringyes
{
  "class": {
    "index": "fighter",
    "name": "Fighter",
    "url": "/api/classes/fighter"
  },
  "desc": [
    "Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.",
    "Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn."
  ],
  "index": "action-surge-1-use",
  "level": 2,
  "name": "Action Surge (1 use)",
  "prerequisites": [],
  "url": "/api/features/action-surge-1-use"
}
get_api_languagesGET /api/languages/{index}# Language Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice.indexreadsnot verified

# Language Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. [[SRD p59](https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf#page=59)]

ParameterInTypeRequired
indexpathstringyes
{
  "desc": "Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.",
  "index": "elvish",
  "name": "Elvish",
  "script": "Elvish",
  "type": "Standard",
  "typical_speakers": [
    "Elves"
  ],
  "url": "/api/languages/elvish"
}
get_api_magic_itemsGET /api/magic-items/{index}These are the various magic items you can find in the game.indexreadsnot verified

These are the various magic items you can find in the game.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": [
    "Armor (medium or heavy, but not hide), uncommon",
    "This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit."
  ],
  "equipment_category": {
    "index": "armor",
    "name": "Armor",
    "url": "/api/equipment-categories/armor"
  },
  "index": "adamantine-armor",
  "name": "Adamantine Armor",
  "rarity": {
    "name": "Uncommon"
  },
  "url": "/api/magic-items/adamantine-armor",
  "variant": false,
  "variants": []
}
get_api_magic_schoolsGET /api/magic-schools/{index}# Magic School Academies of magic group spells into eight categories called schools of magic.indexreadsnot verified

# Magic School Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these categories to all spells, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": "Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.",
  "index": "conjuration",
  "name": "Conjuration",
  "url": "/api/magic-schools/conjuration"
}
get_api_monstersGET /api/monstersGet list of monsters with optional filteringnonereadsverified 2026-10-10

Get list of monsters with optional filtering

ParameterInTypeRequired
challenge_ratingqueryarrayno
get_api_monsters_by_indexGET /api/monsters/{index}Get monster by index.indexreadsnot verified

Get monster by index.

ParameterInTypeRequired
indexpathstringyes
{
  "actions": [
    {
      "actions": [
        {
          "action_name": "Tentacle",
          "count": 3,
          "type": "melee"
        }
      ],
      "attacks": [],
      "damage": [],
      "desc": "The aboleth makes three tentacle attacks.",
      "multiattack_type": "actions",
      "name": "Multiattack"
    },
    {
      "attack_bonus": 9,
      "attacks": [],
      "damage": [
        {
          "damage_dice": "2d6+5",
          "damage_type": {
            "index": "bludgeoning",
            "name": "Bludgeoning",
            "url": "/api/damage-types/bludgeoning"
          }
        },
        {
          "damage_dice": "1d12",
          "damage_type": {
            "index": "acid",
            "name": "Acid",
            "url": "/api/damage-types/acid"
          }
        }
      ],
      "dc": {
        "dc_type": {
          "index": "con",
          "name": "CON",
          "url": "/api/ability-scores/con"
        },
        "dc_value": 14,
        "success_type": "none"
      },
      "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.",
      "name": "Tentacle"
    },
    {
      "attack_bonus": 9,
      "attacks": [],
      "damage": [
        {
          "damage_dice": "3d6+5",
          "damage_type": {
            "index": "bludgeoning",
            "name": "Bludgeoning",
            "url": "/api/damage-types/bludgeoning"
          }
        }
      ],
      "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.",
      "name": "Tail"
    },
    {
      "attacks": [],
      "damage": [],
      "dc": {
        "dc_type": {
          "index": "wis",
          "name": "WIS",
          "url": "/api/ability-scores/wis"
        },
        "dc_value": 14,
        "success_type": "none"
      },
      "desc": "The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.\nWhenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.",
      "name": "Enslave",
      "usage": {
        "times": 3,
        "type": "per day"
      }
    }
  ],
  "alignment": "lawful evil",
  "armor_class": [
    {
      "type": "natural",
      "value": 17
    }
  ],
  "challenge_rating": 10,
  "charisma": 18,
  "condition_immunities": [],
  "constitution": 15,
  "damage_immunities": [],
  "damage_resistances": [],
  "damage_vulnerabilities": [],
  "dexterity": 9,
  "forms": [],
  "hit_dice": "18d10",
  "hit_points": 135,
  "hit_points_roll": "18d10+36",
  "index": "aboleth",
  "intelligence": 18,
  "languages": "Deep Speech, telepathy 120 ft.",
  "legendary_actions": [
    {
      "damage": [],
      "desc": "The aboleth makes a Wisdom (Perception) check.",
      "name": "Detect"
    },
    {
      "damage": [],
      "desc": "The aboleth makes one tail attack.",
      "name": "Tail Swipe"
    },
    {
      "attack_bonus": 0,
      "damage": [
        {
          "damage_dice": "3d6",
          "damage_type": {
            "index": "psychic",
            "name": "Psychic",
            "url": "/api/damage-types/psychic"
          }
        }
      ],
      "desc": "One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.",
      "name": "Psychic Drain (Costs 2 Actions)"
    }
  ],
  "name": "Aboleth",
  "proficiencies": [
    {
      "proficiency": {
        "index": "saving-throw-con",
        "name": "Saving Throw: CON",
        "url": "/api/proficiencies/saving-throw-con"
      },
      "value": 6
    },
    {
      "proficiency": {
        "index": "saving-throw-int",
        "name": "Saving Throw: INT",
        "url": "/api/proficiencies/saving-throw-int"
      },
      "value": 8
    },
    {
      "proficiency": {
        "index": "saving-throw-wis",
        "name": "Saving Throw: WIS",
        "url": "/api/proficiencies/saving-throw-wis"
      },
      "value": 6
    },
    {
      "proficiency": {
        "index": "skill-history",
        "name": "Skill: History",
        "url": "/api/proficiencies/skill-history"
      },
      "value": 12
    },
    {
      "proficiency": {
        "index": "skill-perception",
        "name": "Skill: Perception",
        "url": "/api/proficiencies/skill-perception"
      },
      "value": 10
    }
  ],
  "reactions": [],
  "senses": {
    "darkvision": "120 ft.",
    "passive_perception": 20
  },
  "size": "Large",
  "special_abilities": [
    {
      "damage": [],
      "desc": "The aboleth can breathe air and water.",
      "name": "Amphibious"
    },
    {
      "damage": [],
      "dc": {
        "dc_type": {
          "index": "con",
          "name": "CON",
          "url": "/api/ability-scores/con"
        },
        "dc_value": 14,
        "success_type": "none"
      },
      "desc": "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.",
      "name": "Mucous Cloud"
    },
    {
      "damage": [],
      "desc": "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.",
      "name": "Probing Telepathy"
    }
  ],
  "speed": {
    "swim": "40 ft.",
    "walk": "10 ft."
  },
  "strength": 21,
  "subtype": null,
  "type": "aberration",
  "url": "/api/monsters/aboleth",
  "wisdom": 15,
  "xp": 5900
}
get_api_proficienciesGET /api/proficiencies/{index}# Proficiency By virtue of race, class, and background a character is proficient at using certain skills, weapons, and equipment.indexreadsnot verified

# Proficiency By virtue of race, class, and background a character is proficient at using certain skills, weapons, and equipment. Characters can also gain additional proficiencies at higher levels or by multiclassing. A characters starting proficiencies are determined during character creation.

ParameterInTypeRequired
indexpathstringyes
{
  "classes": [
    {
      "index": "barbarian",
      "name": "Barbarian",
      "url": "/api/classes/barbarian"
    },
    {
      "index": "cleric",
      "name": "Cleric",
      "url": "/api/classes/cleric"
    },
    {
      "index": "druid",
      "name": "Druid",
      "url": "/api/classes/druid"
    },
    {
      "index": "ranger",
      "name": "Ranger",
      "url": "/api/classes/ranger"
    }
  ],
  "index": "medium-armor",
  "name": "Medium Armor",
  "races": [],
  "reference": {
    "index": "medium-armor",
    "name": "Medium Armor",
    "url": "/api/equipment-categories/medium-armor"
  },
  "type": "Armor",
  "url": "/api/proficiencies/medium-armor"
}
get_api_racesGET /api/races/{index}Each race grants your character ability and skill bonuses as well as racial traits.indexreadsnot verified

Each race grants your character ability and skill bonuses as well as racial traits.

ParameterInTypeRequired
indexpathstringyes
{
  "ability_bonuses": [
    {
      "ability_score": {
        "index": "dex",
        "name": "DEX",
        "url": "/api/ability-scores/dex"
      },
      "bonus": 2
    }
  ],
  "age": "Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.",
  "alignment": "Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not. The drow are an exception; their exile has made them vicious and dangerous. Drow are more often evil than not.",
  "index": "elf",
  "language_desc": "You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.",
  "languages": [
    {
      "index": "common",
      "name": "Common",
      "url": "/api/languages/common"
    },
    {
      "index": "elvish",
      "name": "Elvish",
      "url": "/api/languages/elvish"
    }
  ],
  "name": "Elf",
  "size": "Medium",
  "size_description": "Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.",
  "speed": 30,
  "starting_proficiencies": [
    {
      "index": "skill-perception",
      "name": "Skill: Perception",
      "url": "/api/proficiencies/skill-perception"
    }
  ],
  "subraces": [
    {
      "index": "high-elf",
      "name": "High Elf",
      "url": "/api/subraces/high-elf"
    }
  ],
  "traits": [
    {
      "index": "darkvision",
      "name": "Darkvision",
      "url": "/api/traits/darkvision"
    },
    {
      "index": "fey-ancestry",
      "name": "Fey Ancestry",
      "url": "/api/traits/fey-ancestry"
    },
    {
      "index": "trance",
      "name": "Trance",
      "url": "/api/traits/trance"
    }
  ],
  "url": "/api/races/elf"
}
get_api_races_proficienciesGET /api/races/{index}/proficienciesGet proficiencies available for a race.indexreadsnot verified

Get proficiencies available for a race.

ParameterInTypeRequired
indexpathstringyes
get_api_races_subracesGET /api/races/{index}/subracesGet subraces available for a race.indexreadsnot verified

Get subraces available for a race.

ParameterInTypeRequired
indexpathstringyes
get_api_races_traitsGET /api/races/{index}/traitsGet traits available for a race.indexreadsnot verified

Get traits available for a race.

ParameterInTypeRequired
indexpathstringyes
get_api_rule_sectionsGET /api/rule-sections/{index}Rule sections represent a sub-heading and text that can be found underneath a rule heading in the SRD.indexreadsnot verified

Rule sections represent a sub-heading and text that can be found underneath a rule heading in the SRD.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": "## Time\n\nIn situations where keeping track of the passage of time is important, the GM determines the time a task requires. The GM might use a different time scale depending on the context of the situation at hand. In a dungeon environment, the adventurers' movement happens on a scale of **minutes**. It takes them about a minute to creep down a long hallway, another minute to check for traps on the door at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable.\n\nIn a city or wilderness, a scale of **hours** is often more appropriate. Adventurers eager to reach the lonely tower at the heart of the forest hurry across those fifteen miles in just under four hours' time.\n\nFor long journeys, a scale of **days** works best.\n\nFollowing the road from Baldur's Gate to Waterdeep, the adventurers spend four uneventful days before a goblin ambush interrupts their journey.\n\nIn combat and other fast-paced situations, the game relies on **rounds**, a 6-second span of time.\n",
  "index": "time",
  "name": "Time",
  "url": "/api/rule-sections/time"
}
get_api_rulesGET /api/rules/{index}# Rule Rules are pages in the SRD that document the mechanics of Dungeons and Dragons.indexreadsnot verified

# Rule Rules are pages in the SRD that document the mechanics of Dungeons and Dragons. Rules have descriptions which is the text directly underneath the rule heading in the SRD. Rules also have subsections for each heading underneath the rule in the SRD.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": "# Using Ability Scores\n\nSix abilities provide a quick description of every creature's physical and mental characteristics:\n- **Strength**, measuring physical power\n- **Dexterity**, measuring agility\n- **Constitution**, measuring endurance\n- **Intelligence**, measuring reasoning and memory\n- **Wisdom**, measuring perception and insight\n- **Charisma**, measuring force of personality\n\nIs a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities-a creature's assets as well as weaknesses.\n\nThe three main rolls of the game-the ability check, the saving throw, and the attack roll-rely on the six ability scores. The book's introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.\n\n**Ability Scores and Modifiers** Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.\n\nA score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.\n\nEach ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30.\n",
  "index": "using-ability-scores",
  "name": "Using Ability Scores",
  "subsections": [
    {
      "index": "ability-scores-and-modifiers",
      "name": "Ability Scores and Modifiers",
      "url": "/api/rule-sections/ability-scores-and-modifiers"
    },
    {
      "index": "advantage-and-disadvantage",
      "name": "Advantage and Disadvantage",
      "url": "/api/rule-sections/advantage-and-disadvantage"
    },
    {
      "index": "proficiency-bonus",
      "name": "Proficiency Bonus",
      "url": "/api/rule-sections/proficiency-bonus"
    },
    {
      "index": "ability-checks",
      "name": "Ability Checks",
      "url": "/api/rule-sections/ability-checks"
    },
    {
      "index": "using-each-ability",
      "name": "Using Each Ability",
      "url": "/api/rule-sections/using-each-ability"
    },
    {
      "index": "saving-throws",
      "name": "Saving Throws",
      "url": "/api/rule-sections/saving-throws"
    }
  ],
  "url": "/api/rules/using-ability-scores"
}
get_api_skillsGET /api/skills/{index}# Skill Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in.indexreadsnot verified

# Skill Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect. [[SRD p77](https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf#page=77)]

ParameterInTypeRequired
indexpathstringyes
{
  "ability_score": {
    "index": "dex",
    "name": "DEX",
    "url": "/api/ability-scores/dex"
  },
  "desc": [
    "Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips."
  ],
  "index": "acrobatics",
  "name": "Acrobatics",
  "url": "/api/skills/acrobatics"
}
get_api_spellsGET /api/spellsGet list of spells with optional filtering.nonereadsverified 2026-10-10

Get list of spells with optional filtering.

ParameterInTypeRequired
levelqueryarrayno
schoolqueryarrayno
get_api_spells_by_indexGET /api/spells/{index}Get a spell by index.indexreadsnot verified

Get a spell by index.

ParameterInTypeRequired
indexpathstringyes
{
  "attack_type": "ranged",
  "casting_time": "1 action",
  "classes": [
    {
      "index": "cleric",
      "name": "Cleric",
      "url": "/api/classes/cleric"
    }
  ],
  "components": [
    "V",
    "S"
  ],
  "concentration": false,
  "damage": {
    "damage_at_character_level": {
      "1": "1d8",
      "5": "2d8",
      "11": "3d8",
      "17": "4d8"
    },
    "damage_type": {
      "index": "radiant",
      "name": "Radiant",
      "url": "/api/damage-types/radiant"
    }
  },
  "dc": {
    "dc_success": "none",
    "dc_type": {
      "index": "dex",
      "name": "DEX",
      "url": "/api/ability-scores/dex"
    }
  },
  "desc": [
    "Flame-like radiance descends on a creature that you can see within range. The target must succeed on a dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.",
    "The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)."
  ],
  "duration": "Instantaneous",
  "higher_level": [],
  "index": "sacred-flame",
  "level": 0,
  "name": "Sacred Flame",
  "range": "60 feet",
  "ritual": false,
  "school": {
    "index": "evocation",
    "name": "Evocation",
    "url": "/api/magic-schools/evocation"
  },
  "subclasses": [
    {
      "index": "lore",
      "name": "Lore",
      "url": "/api/subclasses/lore"
    }
  ],
  "url": "/api/spells/sacred-flame"
}
get_api_subclassesGET /api/subclasses/{index}Subclasses reflect the different paths a class may take as levels are gained.indexreadsnot verified

Subclasses reflect the different paths a class may take as levels are gained.

ParameterInTypeRequired
indexpathstringyes
{
  "class": {
    "index": "warlock",
    "name": "Warlock",
    "url": "/api/classes/warlock"
  },
  "desc": [
    "You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths."
  ],
  "index": "fiend",
  "name": "Fiend",
  "spells": [
    {
      "prerequisites": [
        {
          "index": "warlock-1",
          "name": "Warlock 1",
          "type": "level",
          "url": "/api/classes/warlock/levels/1"
        }
      ],
      "spell": {
        "index": "burning-hands",
        "name": "Burning Hands",
        "url": "/api/spells/burning-hands"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-1",
          "name": "Warlock 1",
          "type": "level",
          "url": "/api/classes/warlock/levels/1"
        }
      ],
      "spell": {
        "index": "command",
        "name": "Command",
        "url": "/api/spells/command"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-3",
          "name": "Warlock 3",
          "type": "level",
          "url": "/api/classes/warlock/levels/3"
        }
      ],
      "spell": {
        "index": "blindness-deafness",
        "name": "Blindness/Deafness",
        "url": "/api/spells/blindness-deafness"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-3",
          "name": "Warlock 3",
          "type": "level",
          "url": "/api/classes/warlock/levels/3"
        }
      ],
      "spell": {
        "index": "scorching-ray",
        "name": "Scorching Ray",
        "url": "/api/spells/scorching-ray"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-5",
          "name": "Warlock 5",
          "type": "level",
          "url": "/api/classes/warlock/levels/5"
        }
      ],
      "spell": {
        "index": "fireball",
        "name": "Fireball",
        "url": "/api/spells/fireball"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-5",
          "name": "Warlock 5",
          "type": "level",
          "url": "/api/classes/warlock/levels/5"
        }
      ],
      "spell": {
        "index": "stinking-cloud",
        "name": "Stinking Cloud",
        "url": "/api/spells/stinking-cloud"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-7",
          "name": "Warlock 7",
          "type": "level",
          "url": "/api/classes/warlock/levels/7"
        }
      ],
      "spell": {
        "index": "fire-shield",
        "name": "Fire Shield",
        "url": "/api/spells/fire-shield"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-7",
          "name": "Warlock 7",
          "type": "level",
          "url": "/api/classes/warlock/levels/7"
        }
      ],
      "spell": {
        "index": "wall-of-fire",
        "name": "Wall of Fire",
        "url": "/api/spells/wall-of-fire"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-9",
          "name": "Warlock 9",
          "type": "level",
          "url": "/api/classes/warlock/levels/9"
        }
      ],
      "spell": {
        "index": "flame-strike",
        "name": "Flame Strike",
        "url": "/api/spells/flame-strike"
      }
    },
    {
      "prerequisites": [
        {
          "index": "warlock-9",
          "name": "Warlock 9",
          "type": "level",
          "url": "/api/classes/warlock/levels/9"
        }
      ],
      "spell": {
        "index": "hallow",
        "name": "Hallow",
        "url": "/api/spells/hallow"
      }
    }
  ],
  "subclass_flavor": "Otherworldly Patron",
  "subclass_levels": "/api/subclasses/fiend/levels",
  "url": "/api/subclasses/fiend"
}
get_api_subclasses_featuresGET /api/subclasses/{index}/featuresGet features available for a subclass.indexreadsnot verified

Get features available for a subclass.

ParameterInTypeRequired
indexpathstringyes
get_api_subclasses_levelsGET /api/subclasses/{index}/levelsGet all level resources for a subclass.indexreadsnot verified

Get all level resources for a subclass.

ParameterInTypeRequired
indexpathstringyes
get_api_subclasses_levels_by_index_subclass_levelGET /api/subclasses/{index}/levels/{subclass_level}Get level resources for a subclass and level.index, subclass_levelreadsnot verified

Get level resources for a subclass and level.

ParameterInTypeRequired
indexpathstringyes
subclass_levelpathintegeryes
{
  "class": {
    "index": "paladin",
    "name": "Paladin",
    "url": "/api/classes/paladin"
  },
  "features": [
    {
      "index": "channel-divinity",
      "name": "Channel Divinity",
      "url": "/api/features/channel-divinity"
    }
  ],
  "index": "devotion-3",
  "level": 3,
  "subclass": {
    "index": "devotion",
    "name": "Devotion",
    "url": "/api/subclasses/devotion"
  },
  "url": "/api/subclasses/devotion/levels/3"
}
get_api_subclasses_levels_featuresGET /api/subclasses/{index}/levels/{subclass_level}/featuresGet features of the requested spell level available to the class.index, subclass_levelreadsnot verified

Get features of the requested spell level available to the class.

ParameterInTypeRequired
indexpathstringyes
subclass_levelpathintegeryes
get_api_subracesGET /api/subraces/{index}Subraces reflect the different varieties of a certain parent race.indexreadsnot verified

Subraces reflect the different varieties of a certain parent race.

ParameterInTypeRequired
indexpathstringyes
{
  "ability_bonuses": [
    {
      "ability_score": {
        "index": "wis",
        "name": "WIS",
        "url": "/api/ability-scores/wis"
      },
      "bonus": 1
    }
  ],
  "desc": "As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.",
  "index": "hill-dwarf",
  "languages": [],
  "name": "Hill Dwarf",
  "race": {
    "index": "dwarf",
    "name": "Dwarf",
    "url": "/api/races/dwarf"
  },
  "racial_traits": [
    {
      "index": "dwarven-toughness",
      "name": "Dwarven Toughness",
      "url": "/api/traits/dwarven-toughness"
    }
  ],
  "starting_proficiencies": [],
  "url": "/api/subraces/hill-dwarf"
}
get_api_subraces_proficienciesGET /api/subraces/{index}/proficienciesGet proficiences available for a subrace.indexreadsnot verified

Get proficiences available for a subrace.

ParameterInTypeRequired
indexpathstringyes
get_api_subraces_traitsGET /api/subraces/{index}/traitsGet traits available for a subrace.indexreadsnot verified

Get traits available for a subrace.

ParameterInTypeRequired
indexpathstringyes
get_api_traitsGET /api/traits/{index}Get a trait by index.indexreadsnot verified

Get a trait by index.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": [
    "Elves do not need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting this way, you gain the same benefit that a human does from 8 hours of sleep."
  ],
  "index": "trance",
  "name": "Trance",
  "proficiencies": [],
  "races": [
    {
      "index": "elf",
      "name": "Elf",
      "url": "/api/races/elf"
    }
  ],
  "subraces": [],
  "url": "/api/traits/trance"
}
get_api_weapon_propertiesGET /api/weapon-properties/{index}Get a weapon property by index.indexreadsnot verified

Get a weapon property by index.

ParameterInTypeRequired
indexpathstringyes
{
  "desc": [
    "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).",
    "At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see \"Improvised Weapons\" later in the section). A sling must be loaded to deal any damage when used in this way."
  ],
  "index": "ammunition",
  "name": "Ammunition",
  "url": "/api/weapon-properties/ammunition"
}

Authentication

Rate-limited per IP via response headers (around 100 requests per window observed); no key available to raise it

Where this came from

Built from the APIs.guru OpenAPI specification, version 0.1, last changed upstream on 2023-02-23. Rebuilt on our side on 2026-10-10.

View the source specification